Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Quickstart guide to developing virtual humans in Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Design Professor Embraces AI to Quantify Accessibility of Buildings

Beauty is in the eye of the beholder, but walkability could be evaluated by algorithms, according to new research from an unconventional professor in NJIT's Hillier College of Architecture and Design.

3D Modeling & Rendering

3D Modeling 3D Modeling & Rendering Authorcadop Various 3D Models I have made for either fun or to use in projects. Click to enlarge...

Mechanics & Electronics

As computation becomes more accessible, both in cost and in size, the everyday products we encounter have the potential to become more independent and provide alternative services than their main function. In this class, the basics and fundamentals of how these products work are covered in a bottom up approach. This means rather than focus on designing a 'smart chair,' the class will go over the basics of how electrical circuits work, how various sensors work, and how the mechanics aspects of a moving chair could work. 

Getting Started with Omniverse: Making an extension in a day

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

A Crowd Simulation Backend for Omniverse Create

A crowd simulator API with a default demo scene. The main python API can be used in a few ways. There is an examples folder showing a few use-cases. Users can also switch between social forces and PAM as the crowds algorithm.