Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Industrial Design Studio

What goes into making a product? Are solutions made for problems, or are the problems created for a solution?  This studio class introduces students to the pipeline of creating a product from the ground up. Throughout the semester, students work on idea generation, prototyping, packaging, marketing, and evaluating their designs. 

Human Generator for NVIDIA Omniverse

ovmh (ov_makehuman) is a MakeHuman extension for Nvidia Omniverse.

NJIT Professor Elevates CT Scan Lab Work to Realm of Visual Art

For most, the stark black and white images produced through computed tomography (CT) may not ignite much imagination beyond the routine bone scans that we'd see at the radiologist's lab. However, for NJIT Assistant Professor of Architecture and Design, Mathew Schwartz, the technology has become the creative medium by which he is building a library of digital art, steeped in the niche field of x-ray photography.

NJIT Design Student and Oncologist Work to Make Life Easier for Patients with Mediports

Johmary Adames ’24 and Dr. Krupesh Patel have joined forces to create a protective cover to shield patients’ mediports.

Motion Capture Experiments

During my time at the University of Michigan 3D Lab I worked on various projects using motion capture.

A Crowd Simulation Backend for Omniverse Create

A crowd simulator API with a default demo scene. The main python API can be used in a few ways. There is an examples folder showing a few use-cases. Users can also switch between social forces and PAM as the crowds algorithm.