Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

NJIT Professor Elevates CT Scan Lab Work to Realm of Visual Art

For most, the stark black and white images produced through computed tomography (CT) may not ignite much imagination beyond the routine bone scans that we'd see at the radiologist's lab. However, for NJIT Assistant Professor of Architecture and Design, Mathew Schwartz, the technology has become the creative medium by which he is building a library of digital art, steeped in the niche field of x-ray photography.

Getting Started with Omniverse: Making an extension in a day

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Mechanics & Electronics

As computation becomes more accessible, both in cost and in size, the everyday products we encounter have the potential to become more independent and provide alternative services than their main function. In this class, the basics and fundamentals of how these products work are covered in a bottom up approach. This means rather than focus on designing a 'smart chair,' the class will go over the basics of how electrical circuits work, how various sensors work, and how the mechanics aspects of a moving chair could work. 

Universal Design Manikin

Research Universal Design Manikin Authorcadop Universal Design Manikin (UD Man) is a research project developed around human factors for both design and architecture.  The work simulates and visualizes a variety of human factors such as reach ability, vision,...

DHART: A C++ package with interfaces to Python, C, and C# for Design, Humans, Analysis, and RoboTics

There are a few components to the package, but the main focus is in providing fast ray-casting interfaces for python and C# for a variety of analysis and evaluation techniques.

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.