Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Pediatric Ambulatory Device

The project was to consider the lectures given regarding movement and think of a sport of activity that can have predetermined "good" and "bad" movements.

Making Virtual People Follow a Target in NVIDIA Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Core 77 Finalist

TOCABI stands for Torque-controlled CompliAnt BIped. It is 1.8 meters, 100KG and 33 degrees of freedom. The torque-control and compliance algorithms controlling the robot help make human-robot interaction safer by limiting the energy put into the motors to only what is required for the expected tasks.

Human Generator for NVIDIA Omniverse

ovmh (ov_makehuman) is a MakeHuman extension for Nvidia Omniverse.

Automated Segmentation of One-Dimensional (1D) Data

seg1d is an open-source Python package for the automated segmentation of one-dimensional data using one or more reference segments.

Getting Started with Omniverse: Making an extension in a day

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).