Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.

Path Planning and Architecture Analysis in NVIDIA Omniverse

This tutorial shows an overview of the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Design Professor Embraces AI to Quantify Accessibility of Buildings

Beauty is in the eye of the beholder, but walkability could be evaluated by algorithms, according to new research from an unconventional professor in NJIT's Hillier College of Architecture and Design.

Humanoid NAO Tiling Experiment

Robotics Humanoid NAO Tiling Experiment Authorcadop Since the time architecture and construction has embraced robotics, the pre-fab movement has grown rapidly. As the possibilities for new design and fabrication emerge from creativity and need, the application and use...

DHART: A C++ package with interfaces to Python, C, and C# for Design, Humans, Analysis, and RoboTics

There are a few components to the package, but the main focus is in providing fast ray-casting interfaces for python and C# for a variety of analysis and evaluation techniques.

A URDF Exporter for Fusion 360

This a modified version of the fusion2urdf (https://github.com/syuntoku14/fusion2urdf) and fusion2pybullet (https://github.com/yanshil/Fusion2PyBullet) repositories.