Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

DHART: A C++ package with interfaces to Python, C, and C# for Design, Humans, Analysis, and RoboTics

There are a few components to the package, but the main focus is in providing fast ray-casting interfaces for python and C# for a variety of analysis and evaluation techniques.

Quickstart guide to developing virtual humans in Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Design Professor Embraces AI to Quantify Accessibility of Buildings

Beauty is in the eye of the beholder, but walkability could be evaluated by algorithms, according to new research from an unconventional professor in NJIT's Hillier College of Architecture and Design.

Industrial Design Studio

What goes into making a product? Are solutions made for problems, or are the problems created for a solution?  This studio class introduces students to the pipeline of creating a product from the ground up. Throughout the semester, students work on idea generation, prototyping, packaging, marketing, and evaluating their designs. 

Making Virtual People Follow a Target in NVIDIA Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.