Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.

Path Planning and Architecture Analysis in NVIDIA Omniverse

This tutorial shows an overview of the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

A Crowd Simulation Backend for Omniverse Create

A crowd simulator API with a default demo scene. The main python API can be used in a few ways. There is an examples folder showing a few use-cases. Users can also switch between social forces and PAM as the crowds algorithm.

Dezeen Feature: Mathew Schwartz creates X-ray images of flowers using a micro-CT scanner

X-ray images of flowers by researcher and designer Mathew Schwartz form the identity of this year's Dezeen Awards. Schwartz, an assistant professor at the New Jersey Institute of Technology, used a micro-CT scanner to create the images of blooms including miniature orchids, lilies and tulips.

Human Generator for NVIDIA Omniverse

ovmh (ov_makehuman) is a MakeHuman extension for Nvidia Omniverse.

Human Factors

Human Factors is oriented around teaching students how to find information on human factors and test their designs on people. It discusses the strategies to understanding the human component of a design both in academics and in industry through a series of lectures and exercises on various human subject topics.