Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Industrial Design Studio

What goes into making a product? Are solutions made for problems, or are the problems created for a solution?  This studio class introduces students to the pipeline of creating a product from the ground up. Throughout the semester, students work on idea generation, prototyping, packaging, marketing, and evaluating their designs. 

A URDF Exporter for Fusion 360

This a modified version of the fusion2urdf (https://github.com/syuntoku14/fusion2urdf) and fusion2pybullet (https://github.com/yanshil/Fusion2PyBullet) repositories.

Quickstart guide to developing virtual humans in Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Path Planning and Architecture Analysis in NVIDIA Omniverse

This tutorial shows an overview of the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.

Universal Design Manikin

Research Universal Design Manikin Authorcadop Universal Design Manikin (UD Man) is a research project developed around human factors for both design and architecture.  The work simulates and visualizes a variety of human factors such as reach ability, vision,...