Welcome To SiBORG Design Lab

SImulation BiOmechanics Robotics and computer Graphics

Siborg Design Lab

Computational Human Centered Design

Who We Are

We are a diverse interdisciplinary group of researchers, designers, and developers

What We Do

We study computational methods for improving design processes and human simulation

Our Goal

To improve accessibility and human experience in the built environment

Quickstart guide to developing virtual humans in Omniverse

This tutorial shows a step-by-step process of developing the DHART extension for the NVIDIA Omniverse application (Create or Isaac).

An Array of Humanoid Robots to Help

Mathew Schwartz, an assistant professor at the New Jersey Institute of Technology’s College of Architecture and Design, has been working on TOCABI (Torque Controlled compliAnt BIped) for eight years. His team began working on the robot’s lower legs in 2013 and the upper body design in 2016.

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.

Universal Design Manikin

Research Universal Design Manikin Authorcadop Universal Design Manikin (UD Man) is a research project developed around human factors for both design and architecture.  The work simulates and visualizes a variety of human factors such as reach ability, vision,...

Liquid crystal shells: ‘Smart’ material enables novel applications in autonomous driving and robotics

Liquid Crystal shells, only fractions of a millimeter in size so they can easily be applied to surfaces, have several unique properties that could be utilized in engineering: As they reflect light highly selectively, they can be arranged into patterns that are readable for machines, akin to a QR code, adding coded information to objects.

Pediatric Ambulatory Device

The project was to consider the lectures given regarding movement and think of a sport of activity that can have predetermined "good" and "bad" movements.